set the cursor of sprite the currentSpriteNum to [the number of member "hand", the number of member "handmask"]
end
on mouseDown
repeat while the stillDown
set the loc of sprite 19 to point(the mouseH, the mouseV)
set the loc of sprite 3 to point(((the right of sprite 17 - the locH of sprite 19) * 10.09999999999999964) - 70, ((the bottom of sprite 17 - the locV of sprite 19) * 10.09999999999999964) - 575)
updateStage()
end repeat
end
on mouseLeave
set the cursor of sprite the currentSpriteNum to 0